This example draws a path that approximates a quarter circle, terminated with an arrowhead:

size(100,0); draw((1,0){up}..{left}(0,1),Arrow);

Here the directions `up`

and `left`

in braces specify the
incoming and outgoing directions at the points `(1,0)`

and
`(0,1)`

, respectively.

In general, a path is specified as a list of points (or other paths)
interconnected with
`--`

, which denotes a straight line segment, or `..`

, which
denotes a cubic spline (see Bezier curves).
Specifying a final `..cycle`

creates a cyclic path that
connects smoothly back to the initial node, as in this approximation
(accurate to within 0.06%) of a unit circle:

path unitcircle=E..N..W..S..cycle;

An `Asymptote`

path, being connected, is equivalent to a
`Postscript subpath`

. The `^^`

binary operator, which
requests that the pen be moved (without drawing or affecting
endpoint curvatures) from the final point of the left-hand path to the
initial point of the right-hand path, may be used to group several
`Asymptote`

paths into a `path[]`

array (equivalent to a
`PostScript`

path):

size(0,100); path unitcircle=E..N..W..S..cycle; path g=scale(2)*unitcircle; filldraw(unitcircle^^g,evenodd+yellow,black);

The `PostScript`

even-odd fill rule here specifies that only the
region bounded between the two unit circles is filled (see fillrule).
In this example, the same effect can be achieved by using the default
zero winding number fill rule, if one is careful to alternate the
orientation of the paths:

filldraw(unitcircle^^reverse(g),yellow,black);

The `^^`

operator is used by the `box(triple, triple)`

function in
the module `three.asy`

to construct the edges of a
cube `unitbox`

without retracing steps (see three):

import three; currentprojection=orthographic(5,4,2,center=true); size(5cm); size3(3cm,5cm,8cm); draw(unitbox); dot(unitbox,red); label("$O$",(0,0,0),NW); label("(1,0,0)",(1,0,0),S); label("(0,1,0)",(0,1,0),E); label("(0,0,1)",(0,0,1),Z);

See section graph (or the online
`Asymptote`

gallery and
external links posted at http://asymptote.sourceforge.net) for
further examples, including two-dimensional and interactive
three-dimensional scientific graphs. Additional examples have been
posted by Philippe Ivaldi at http://www.piprime.fr/asymptote.